Post by account_disabled on Mar 9, 2024 9:52:52 GMT 1
Mark Zuckerberg's metaverse vision already appears to be plagued by several limitations. Why would we want to spend a significant part of our daily lives immersed in a virtual reality world that isolates and alienates us, separating us from everything around us? Are the physical and digital worlds – which until now seemed destined to become increasingly integrated – really destined to divide so clearly? If the isolation of the virtual reality metaverse promoted by Meta is not ideal, neither is the relationship with the technology we have today. To always be connected to the internet - as is inevitable in our Western society - we are forced to live practically attached to our smartphones, walking with our heads bent over a screen and forced to continually move our gaze to move from the physical world to the digital one, with which we interface with via a screen.
This is where a technology comes into play that seems to have the potential to solve the Germany Phone Number limitations of both the metaverse and smartphones: augmented reality. Although it is often associated with virtual reality, AR (augmented reality) is in many ways antithetical to it. If virtual reality, as mentioned, immerses us completely in a digital world, augmented reality instead superimposes digital elements on the physical world. For example, instead of walking alternating your gaze from the road to the Google Maps directions on your smartphone, with an augmented reality viewer it is possible to see the digital directions superimposed directly on the asphalt. In the same way, it is possible to overlay the information of a monument or read notifications from social networks without taking your eyes off what surrounds us.
Not only. As Mark Zuckerberg himself recently explained, to be successful the metaverse must first pass a sort of "visual Turing test" : that is, create a digital environment with such high fidelity that it generates an absolutely plausible experience. A very difficult task, for which Meta is investing enormous amounts of money in the development of experimental prototypes which we don't know when - and if - will really be able to provide us with such a high level of experience. As Louis Rosenberg , CEO and chief scientific officer of the artificial intelligence company Unanimous AI, points out, virtual reality also makes it necessary for “all sensory signals (sight, sound, touch and movement) to feed into our brain a single mental model of the world. With augmented reality, however, this can be achieved even with relatively low visual fidelity, at least as long as the virtual elements are convincingly registered spatially and temporally.
This is where a technology comes into play that seems to have the potential to solve the Germany Phone Number limitations of both the metaverse and smartphones: augmented reality. Although it is often associated with virtual reality, AR (augmented reality) is in many ways antithetical to it. If virtual reality, as mentioned, immerses us completely in a digital world, augmented reality instead superimposes digital elements on the physical world. For example, instead of walking alternating your gaze from the road to the Google Maps directions on your smartphone, with an augmented reality viewer it is possible to see the digital directions superimposed directly on the asphalt. In the same way, it is possible to overlay the information of a monument or read notifications from social networks without taking your eyes off what surrounds us.
Not only. As Mark Zuckerberg himself recently explained, to be successful the metaverse must first pass a sort of "visual Turing test" : that is, create a digital environment with such high fidelity that it generates an absolutely plausible experience. A very difficult task, for which Meta is investing enormous amounts of money in the development of experimental prototypes which we don't know when - and if - will really be able to provide us with such a high level of experience. As Louis Rosenberg , CEO and chief scientific officer of the artificial intelligence company Unanimous AI, points out, virtual reality also makes it necessary for “all sensory signals (sight, sound, touch and movement) to feed into our brain a single mental model of the world. With augmented reality, however, this can be achieved even with relatively low visual fidelity, at least as long as the virtual elements are convincingly registered spatially and temporally.